package finalgame.Engine.pokemon;

import finalgame.Engine.Constants;

public class Nimbolt extends Pokemon{
	public static final int pokemonNumber = 120;
	public static final int generation = 4;
	public Nimbolt(int level){
		super(Constants.ELECTYPE, new double[]{32.0, 28.0, 25.0, 26.0, 26.0, 28.0}, new double[]{2.2, 1.8, 1.5, 1.6, 1.5, 2.0}, level);
		updateMoves();
	}
	public void updateMoves(){
		addMove("moveUppercut", 0);
		addMove("moveSpark", 1);
		if(level > 3){addMove("moveThunderbolt", 2);}
		if(level > 5){addMove("moveThunderstorm", 3);}
	}
}
